- Mapdl.shade(wn='', type_='', **kwargs)¶
Defines the type of surface shading used with Z-buffering.
APDL Command: /SHADE
wn – Window number (or ALL) to which command applies (defaults to 1).
FACET or 0 - Facet shading (one color per area face) (default).
- GOURAUD or 1 - Gouraud smooth shading (smooth variation of color based on interpolated vertex
- PHONG or 2 - Phong smooth shading (smooth variation of color based on interpolated vertex
Defines the type of surface shading used on area, volume, and PowerGraphics [/GRAPHICS,POWER] displays when software Z-buffering is enabled [/TYPE]. This command is only functional for 2-D display devices.
This command is valid in any processor.