- Mapdl.txtre(lab='', num='', n1='', n2='', ninc='', **kwargs)¶
Controls application of texture to selected items.
APDL Command: /TXTRE
You can apply texture according to the following labels:
ELEM - Apply texture to elements N1 through N2 in steps of NINC.
AREA - Apply texture to areas N1 through N2 in steps of NINC.
VOLU - Apply texture to volumes N1 through N2 in steps of NINC.
CM - Apply texture to the component named in N1. N2 and NINC are ignored.
ON, OFF - Sets the specified texture display on or off. All other fields are ignored.
- File - If Lab = File, the command format is /TXTRE, File,
Key_Index, Fname, Fext, –, Format (This variant of the command is applicable to 2-D drivers).
- Key_Index - The texture index associated with the file. If
the number fifty-one (51) is used, the imported bitmap will be used as the window’s logo.
- Fname - File name and directory path (248 characters
maximum, including the characters needed for the directory path). An unspecified directory path defaults to the working directory; in this case, you can use all 248 characters for the file name.
Fext - Filename extension (eight-character maximum).
- Format - The file format. If Format = 0, the file is a
pixmap (Linux) or Bitmap (PC). The file cannot contain a compressed image, and the PC file must be 8 or 24 bit BI_RGB format. If Format = 1 or JPEG, then the file is in JPEG (Joint Photographic Experts Group) format. If Format = 2 or PNG, then the file is in PNG (Portable Network Graphics) format.
Select the texture index number from the following list:
0 - No Texturing
1 - Aluminum
2 - Aluminum, Brushed
3 - Steel With Bumps
4 - Steel, Embossed
5 - Iron
6 - Steel, Pattern
7 - Steel, Riveted
8 - Steel, Scratched
9 - Tin
10 - Metal
11 - Steel, Etched
12 - Metal, Hot
13 - Iron, Grainy
14 - Metal, Rusty
15 - Brick
16 - Block
17 - Wood
18 - Wood, Light
19 - Wood, Walnut
20 - Plastic, Hard Blue
21 - Plastic, Light Blue
22 - Plastic, Hard Red
31 - Gold
32 - Brass
33 - Silver
34 - Plastic, Black
35 - Plastic, Ivory
36 - Plastic, Blue
37 - Plastic, Red
38 - Plastic, Yellow
39 - Plastic, Green
40 - Plastic, Brown
- n1, n2, ninc
Apply texture to Lab items numbered N1 through N2 in steps of NINC (defaults to 1). If Lab = CM, then N1 is used to for the component name and N2 and NINC are ignored. If Lab = ELEM, AREA, or VOLU and N1 = blank or ALL, then the specified texture will be applied to all entities of type Lab. If N1 = P, then graphical picking is enabled.
This command is available for 3-D Open GL devices. 2-D devices are supported only for the Lab = File variation of the command, allowing imported bitmaps to be used for texturing and annotation. Textures can affect the speed of many of your display operations. You can increase the speed by temporarily turning the textures off (Utility Menu> PlotCtrls> Style> Texturing(3D)> Display Texturing). This menu selection toggles your textures on and off. When textures are toggled off, all of the texture information is retained and reapplied when texturing is toggled back on.
For some displays, the texture will appear distorted because of a technique used to enhance 3-D displays (/DV3D,TRIS,1). Disabling this function (/DV3D,TRIS,0) will improve the quality of some texture displays. Disabling the TRIS option of the /DV3D command will slow down 3-D displays significantly. Be sure to reapply the TRIS option after you obtain a satisfactory output.
Specifying /TXTRE,DEFA removes all texturing.